//FWDEFINE.H : Platform define
#ifndef __PLATFORM_DEFINE_H__
#define __PLATFORM_DEFINE_H__

//System include

//Standand in/out library
#include <stdio.h>

//Global define engine
#include "..\fwDefine.h"

//Graphics library include

//OpenGLESv2
#include <GLES2\gl2.h>
#include <GLES2\gl2ext.h>
#include <GLES2\gl2platform.h>

namespace Platform{

//Playform IDs
#define	FW_WIN32_GLES_20	0x100
#define	FW_ANDROID_GLES_20	0x101
#define	FW_DIRECTX_09		0x102
#define	FW_DIRECTX_11		0x103
}

#endif